Tetris Didn't Win at The Game Awards — A New Category Could Fix That
Each time a major awards ceremony nears, there’s always an outcry for the addition of new categories to recognize underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests.
My colleague made the case supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, which is someone's personal cause. Yet I need to apologize in advance when I prioritize because like all blinkered fanatics, there's a strong justification backing this proposal remains most pressing and important of all. This is the request: There should be a category for puzzle games.
The Genre Classification Challenge
Categorizing art by genre is not a science; it’s very subjective, and it will always generate discussions concluding with vague boundaries. There’s a reason movie academies don’t do it. However, it represents an essential concession within the realm of interactive entertainment, showing incredible range they barely qualify a single creative category.
To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass a lot of ground, allowing placement for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. What category would fit them within current classifications? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games published annually that have no home at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- An iconic brain-teaser wasn’t nominated completely in 2014
- Another imaginative release missed out during that ceremony
- Popular arranging title received no acknowledgment in 2021
- Only a few brain-teasers barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're small games, yet the craft behind logic titles is of massive significance. Iconic mobile puzzle games stand as most engaged experiences globally and have been for many years.
The legendary block-stacking game challenges popular creative games claiming status as highest-selling title ever; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.
The Solution and Justification
Brain-teasers wouldn't encounter that issue. One could readily select a field of five engaging, different, qualified experiences every year with ease — actually, with challenge, since numerous excellent so many good games out.
And to reiterate, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators function at the demanding boundary interactive creation, creating some of the purest expressions within interactive entertainment. Similar to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting generations.